![]() Tactical Turn-Based Sci-Fi CombatPerfect your combat strategy in intense turn-based battles featuring a large cast of factions, customizable units, and destructible environments. Fight, build, negotiate and technologically advance your way to utopia in a deep single player campaign, on random skirmish maps, and against friends in multiplayer. Progress through each faction’s missions using your wits, military strength and diplomacy, exploring planetary ruins and encountering other survivors as you unravel the history of a shattered civilization. Age of Wonders: Planetfall is the new strategy game from Triumph Studios, creators of the critically acclaimed Age of Wonders series, bringing all the exciting tactical turn-based combat and in-depth empire building of its predecessors to space in an all-new, sci-fi setting.īuild your empire with one of six unique factions, ranging from the militant Vanguard to the dinosaur-riding Amazons and the cyborg-zombies of the Assembly. NOTE - it is possible to edit and update an existing faction by hosting a session in multiplayer, selecting an existing custom faction, editing it, then deleting the old non updated custom faction.Emerge from the cosmic dark age of a fallen galactic empire to build a new future for your people. Until then you must create each new custom faction from scratch The new dev diary says the as yet unreleased wyvern update will supposedly fix this bug if you have created many such clone factions in a private session in multiplayer ALL will disappear forever when leaving multiplayer and going back to the main menu or exiting the game then the new faction created by editing the old faction will disappear or perhaps REPLACE the original faction the edit was based upon. If you exit and go back to the main menu (or exit the game). even if you copy a saved profile folder containing all the new factions back to the profile folder No, I got bit by this bug yet again last night so custom factions created by edits are still disappearing. ![]()
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